We develop content for video games compatible with the latest game engines. Physically based rendering (PBR) is based on the idea of using realistic shading/lightning models along with measured surface values in order to accurately represent real-world materials.
Besides rendering quality, the primary reason to use measured values of materials is consistency. It is guaranteed that created content will look great in any lightning condition.
The process of creating game models
For convenience and efficiency we divide our projects into stages that are first discussed and negotiated with our clients.
1. Gathering information about the project
To successfully execute the project we need detailed information about it. For creating a game model are useful any materials such as photographs, links to examples of something you like, pieces of art or detailed references. The more information you give the easier the working process will be. It also guarantees a more accurate result.
If you do not have all the necessary information we are always ready to offer our own solutions.
2. Model creation
After we get the approval of the cost and timeline, we create a high-quality game model that can be used by the customer in any projects after we hand it off.